Disney Friends DS

Disney Friends DS

As Lead Producer on Disney Friends, I owned the vision and delivery of an ambitious new game that blended four unique cinematic universes with a single, cohesive gameplay mechanic. We became one of the first Nintendo DS titles to incorporate speech recognition, but had to do so in a way that performed well, integrated seamlessly with gameplay goals, and could ship simultaneously in 7 languages. I led a cross-disciplinary team of artists, developers and game designers with a total development budget of 1.85 million dollars US to ship on-time in 2008 to extremely solid reviews for a game targeted at…
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