Microsoft Teams Enablement

Microsoft Teams Enablement

The Teams Enablement project at the Gates Foundation was a yearlong effort to support the deployment of Teams to the foundation in a manner that minimized disruption and maximized employee success, launched over a year early in response to the findings from my earlier Employee Experience discovery project. I (and eventually, a Senior vendor designer on my team) embedded on the Teams Enablement project for 9 months to ensure that our delivery of Teams exceeded expectations without adding to employee stress. The Teams Enablement project was a hybrid of service design, traditional usability techniques, and content strategy. My Human Centered Design…
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Visitor Management System

Visitor Management System

The aging visitor management system (VMS) at the Foundation had hit end of life. Rather than just simply starting from scratch, the product team wanted to learn from the current system’s strengths and weaknesses to ensure the replacement system has parity and perhaps exceeds prior standards. However, the need to complete a requirements document for the vendor was urgent due to continuing issues with the current system. Project Team I was the sole user experience design resource on this project, and I was only allocated on a temporary basis. I engaged deeply during the discovery phase (3-4 weeks), intermittently during business requirements,…
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Employee Experience 2019

Employee Experience 2019

My first challenge at the Bill & Melinda Gates Foundation was to identify the greatest areas of potential impact for the Information Technology department to invest in with regard to employee productivity and collaboration in 2019, using human centered design and research techniques over a 6 month period. By the end of this period, the work encompassed: 29 1:1 interviews Multiple observation sessions: job shadows, meeting observation sessions, IT Office Hours, etc.Direct experiences as a new employeeParticipatory journey mapping sessions with stakeholdersDiary studies and surveys Project Team I was the sole design and research resource on this project; I conducted…
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Echo Look (Product and VUI Design)

Echo Look (Product and VUI Design)

I was hired to help a fledgling product team transform their initial concept lab pitch into a production-worthy multimodal design for an entirely new hardware product category at Amazon. Problem statement How might we create a completely new experience that helps customers manage their wardrobes, combining natural user interfaces with traditional user interfaces and Amazon shopping technology? At the time I was hired, a concept lab team had identified a product opportunity combining fashion with natural user interfaces, and had received funding for a small pod of full time employees to work on the concept as a secretive, "tented" project team.…
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Disney Friends for the Nintendo DS

Disney Friends for the Nintendo DS

As Lead Producer on Disney Friends, I owned the vision and delivery of an ambitious new game that blended four unique cinematic universes with a single, cohesive gameplay mechanic. We became one of the first Nintendo DS titles to incorporate speech recognition, but had to do so in a way that performed well, integrated seamlessly with gameplay goals, and could ship simultaneously in at least 6 languages. Project Summary I served as the Lead Producer on Disney Friends DS, from initial pitch to final gold master build. I led a 15-person team of artists, developers and game designers with a…
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