Disney Friends for the Nintendo DS

Disney Friends for the Nintendo DS

As Lead Producer on Disney Friends, I owned the vision and delivery of an ambitious new game that blended four unique cinematic universes with a single, cohesive gameplay mechanic. We became one of the first Nintendo DS titles to incorporate speech recognition, but had to do so in a way that performed well, integrated seamlessly with gameplay goals, and could ship simultaneously in at least 6 languages. Project Summary I served as the Lead Producer on Disney Friends DS, from initial pitch to final gold master build. I led a 15-person team of artists, developers and game designers with a…
Read More