Riot + Xbox Game Pass

Riot + Xbox Game Pass

In winter 2022-23, Riot and Microsoft will launch a massive partnership that will see all of Riot's PC and mobile games providing exclusive content unlocks to Game Pass subscribers with linked Xbox accounts. While you can describe the partnership in a sentence, the execution of this partnership is complex and sprawling, with coordination required from all corners of the Riot player experience. The challenge: do something that's never been done, by providing a central UX vision for multiple disparate teams to rally around, and do so on an incredibly aggressive schedule. RoleDesign Lead, Xbox Game Pass Project (Riot-Wide)TeamLead UX Designer,…
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Riot Games Affiliate Program

Riot Games Affiliate Program

When I became Director of User Experience for the Player Platform at Riot Games, one of my team members was supporting the Riot Partner Program, which at the time had been through 2 closed pilot trials. We'd gained valuable insight from those trials, but it was clear the initial version of the experience would not be suitable for wider release. I stepped in to grow my team's cross-regional support of this critical initiative, collaboratively shaped the strategic vision with the product director, and helped my team launch the public beta in sync with the huge Star Guardian launch for the…
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Disney Friends DS

Disney Friends DS

As Lead Producer on Disney Friends, I owned the vision and delivery of an ambitious new game that blended four unique cinematic universes with a single, cohesive gameplay mechanic. We became one of the first Nintendo DS titles to incorporate speech recognition, but had to do so in a way that performed well, integrated seamlessly with gameplay goals, and could ship simultaneously in 7 languages. I led a cross-disciplinary team of artists, developers and game designers with a total development budget of 1.85 million dollars US to ship on-time in 2008 to extremely solid reviews for a game targeted at…
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