Microsoft Teams Enablement

Microsoft Teams Enablement

The Teams Enablement project at the Gates Foundation was a yearlong effort to support the deployment of Teams to the foundation in a manner that minimized disruption and maximized employee success, launched over a year early in response to the findings from my earlier Employee Experience discovery project. I (and eventually, a Senior vendor designer on my team) embedded on the Teams Enablement project for 9 months to ensure that our delivery of Teams exceeded expectations without adding to employee stress. The Teams Enablement project was a hybrid of service design, traditional usability techniques, and content strategy. My Human Centered Design…
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Dynamics 365 settings IA: Power platform admin center

Dynamics 365 settings IA: Power platform admin center

As part of my role as the Design Lead for the launch of Microsoft's ambitious Power platform admin center, I took on several complex individual contributor projects. The largest of these projects was the migration of Dynamics app settings from the Dynamics 365 app on a legacy web client to the new Power platform admin center site, using a new information architecture and a new UI stack. Further complicating the assignment was the timeline presented for the work. Originally, the team had planned on migrating the old settings pages directly to the Dynamics UI stack, the Unified Client. This original…
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Design leadership: Power platform admin center

Design leadership: Power platform admin center

On November 1, 2017, I took on a new role at Microsoft as the Design Lead for a new and ambitious cross-product initiative, which 10 months later was released as the Power platform admin center. Read more about the site in Microsoft's words at the official press release. Problem Statement Unify four different admin centers - Dynamics 365 instance administration, Dynamics 365 app administration, admin.powerapps.com, and admin.flow.com - into a single experience on a new UI framework. 10 months later, the site moved out of private preview and into public release. The Team MY ROLE: Principal Designer and Design Lead…
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Disney Friends for the Nintendo DS

Disney Friends for the Nintendo DS

As Lead Producer on Disney Friends, I owned the vision and delivery of an ambitious new game that blended four unique cinematic universes with a single, cohesive gameplay mechanic. We became one of the first Nintendo DS titles to incorporate speech recognition, but had to do so in a way that performed well, integrated seamlessly with gameplay goals, and could ship simultaneously in at least 6 languages. Project Summary I served as the Lead Producer on Disney Friends DS, from initial pitch to final gold master build. I led a 15-person team of artists, developers and game designers with a…
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