Category Archives: Consumer Products

Echo Look (Product and VUI Design)

I was hired to help a fledgling product team transform their initial concept lab pitch into a production-worthy multimodal design for an entirely new hardware product category at Amazon. I was employee number 3 on the Echo Look project, joining product manager Maggie McDowell and Lab126 product leader Robert Zehner – along with our VP […]

Alexa Notifications and Interruption Model

Upon joining the central Alexa Voice Design team in late 2015, my first order of business was to tackle a complicated systems design problem: how could we adapt a primarily single-threaded, voice-forward, reactive experience to allow proactive notifications? There was a great deal of caution surrounding the effort, as our product has been invited into […]

Alexa: Do Not Disturb

In parallel with our efforts on Alexa Notifications, I was asked to drive the completion of the Do Not Disturb feature. DND applied not just to Notifications but to Communications (calls/messaging), which meant a separate team of stakeholders and faster deadlines than the longer-term Notifications project. As with Alexa Notifications, I led the design side […]

Alexa Skill: Trainer Tips

When I joined the Alexa team, the Skills store was still in its infancy. One of my first responsibilities on the team was to perform skill submission reviews, which gave me a unique perspective on the strengths and weaknesses of the early Skills platform. Still, I wanted to learn more deeply, and the best way […]

Windows Automotive Notifications

Many of our in-vehicle apps needed to provide information to the driver, and expected the same interruption models they enjoy on mobile phones. However, in an automotive environment, interruptions threaten the driver’s safety. Our solutions had to work in a multimodal environment, with potential touch, voice or hardware input. CONTRIBUTORS: Myself (Design Owner) / 1 […]

Cortana in the Car: VUI for Windows Automotive

Design a new voice user interface (VUI) for use in the car that passes all automotive industry distracted driving safety standards. In addition, guide all 5 major feature teams on the appropriate use of speech within their areas (Start, Navigation, Media, Communications, and Car) CONTRIBUTORS: Myself (design owner) / 2 Program Managers / 2 Researchers […]

Disney Friends DS (Video Game)

As Lead Producer on Disney Friends, I owned the vision and delivery of an ambitious new game that blended four unique cinematic universes with a single, cohesive gameplay mechanic. We became one of the first Nintendo DS titles to incorporate speech recognition, but had to do so in a way that performed well, integrated seamlessly […]